Endoparasitic hits Nintendo Switch on Sept. 25, 2025 with one‑handed survival horror

Endoparasitic hits Nintendo Switch on Sept. 25, 2025 with one‑handed survival horror

A survival horror built around a single limb is coming to Switch

A survival horror where you’re missing three limbs doesn’t just grab your attention—it changes how you think about every button press. That’s the hook for Endoparasitic, which lands on Nintendo Switch on September 25, 2025, at a $9.99 digital price point. Publisher Pineapple Works is handling the port, while the original game comes from Deep Root Interactive. The team says the Switch release preserves the full experience while optimizing it for the console’s controls.

The setup is simple and nasty. You’re trapped in the corridors of a secret research lab on a remote asteroid. You have one working arm. A deadly parasite is burrowing toward your brain. Mutated creatures roam the hallways. You don’t sprint and spray bullets—you drag yourself along the floor, pick your shots, and load each round by hand while the parasite clock ticks down.

That single constraint—one functional limb—drives everything. Movement, aiming, reloading, healing: it’s all manual and competing for your attention in real time. Do you keep your distance and use the last seconds to load two rounds, or do you crawl for a corner and risk getting swarmed? The game forces you to plan routes, ration ammo, and commit to actions under pressure. When you mess up, you don’t blame the camera or the controls; you blame the extra second it took to jam a bullet into the chamber.

It’s not just gunfights either. Endoparasitic mixes stealth sections and puzzles into the crawl through the facility. Some areas are safer if you stay quiet and avoid line of sight; others demand you stop, think, and solve a problem before the infection timer eats away at your margin for error. Four weapon types give you options—think trade-offs between stopping power, reload time, and ammo consumption—but the game’s spine is resource management, not power fantasy.

The health system drives home the dread. Instead of a standard bar, you’re watching a parasite inch closer to your brain. Healing isn’t a quick spray or med kit; it’s syringes to inject under pressure while monsters close in. The more you panic, the sloppier you get, and the worse your next encounter becomes. The loop rewards calm, deliberate play—if you can keep your hands steady.

On Switch, the promise is one-handed control both in-universe and in real life. That means the design supports playing with a single hand on a gamepad. It’s a neat thematic match, but it’s also a practical accessibility hook for players who prefer or need one-handed setups. Portability adds another layer: the kind of tense, 10–20 minute runs where you clear a wing, solve a puzzle, and limp to a save point fit the handheld vibe.

  • Release date: September 25, 2025
  • Platform: Nintendo Switch (digital)
  • Price: $9.99
  • Developer: Deep Root Interactive
  • Publisher: Pineapple Works
  • Core twist: one functional limb; all actions are manual
  • Combat: four weapons; each bullet loaded individually
  • Health: parasite creeps toward your brain; treat with syringes
  • Design: stealth sections, puzzles, tight resource management
  • Controls: full gamepad support designed for one-handed play
Why this take on survival horror stands out on Switch

Why this take on survival horror stands out on Switch

Switch owners see plenty of horror games, but most lean on familiar jump scares or maze-like chases. Endoparasitic’s tension comes from mechanics that slow you down on purpose. You are always a beat behind the perfect move—always a reload or a syringe away from safety. That friction turns small choices into big ones: shut a door now or reload two bullets? Take the long corridor to avoid a nest, or risk the shortcut to save time on the infection clock?

That’s why route planning matters. The lab is a series of hallways and rooms that reward careful exploration. Waste ammo clearing a nest and you might leave yourself empty for the next choke point. Save bullets and sneak by, and you’ll preserve resources at the cost of time on the parasite meter. The game teaches you to scout, backtrack, and commit to a plan—then punishes you if you ignore your own rules.

The one-handed design also shapes what “difficulty” means here. It’s not about instant-kill traps or a flood of enemies every room. It’s about the physical sequence of actions: move, stop, load, aim, fire, treat, move again. The act of playing is the puzzle. Players who like systems that fight back—think manual reloads, strict ammo counts, and tight corners—will likely feel at home. If you prefer constant forward momentum, this will feel claustrophobic by design.

On the hardware side, the Switch version keeps the original feature set and tunes it for console controls. That’s crucial because the feel of reloading and injecting drives the whole experience. If those inputs are crisp and readable on a handheld, the tension translates. If they’re mushy, the game suffers. Pineapple Works says optimization work keeps that signature rhythm intact on Nintendo’s portable, which is exactly what fans will want to hear.

The $9.99 price point is smart for an indie horror with a focused concept. It lowers the risk for curious players, invites repeat runs, and fits the Switch’s pick-up-and-play habits. You can take a shot at a tough section on your commute, then settle in at home to push deeper into the facility when you have more time—and more patience for the parasite’s slow crawl.

If you’re eyeing the launch, expect the full campaign, the same weapons and puzzle mix, and the precise, manual systems that made the original stand out. No extra modes or content drops have been announced, but the pitch here isn’t scope—it’s intensity. The game is about being fragile, methodical, and just competent enough to scrape through. That’s a niche, but it’s a sharp one.

Endoparasitic won’t be for everyone. It’s cold, cramped, and demanding. But that clarity of purpose is the draw: a horror game that makes you feel every inch of progress, every bullet you push into the cylinder, and every second shaved off the parasite’s advance. On a platform built for quick sessions and tactile control, that could be a perfect kind of misery.